Wiz Kid Jr. was released on the Android marketplace in late July and it certainly hasn’t gotten the attention it deserves. On the surface it looks like a match three clone with silly faces, but there’s more depth to the game than simple Bejeweled rip-off style play.
When you first start the game, you’re greeted with four different challenges. Of course, only the first challenge is unlocked and the other three unlock sequentially as you complete challenges, so everyone starts on the bottom as a Beginner Wizard.
When you start the game, you’ll see that Wiz Kid Jr. is a mash up of match three and tower defense. You’re presented with a grid where you must match colors, but a wizard keeps watch at the top of the screen serving up new “waves” after a certain period of time. These waves contain different enemies according to your level, and each of them produce a different effect, but their goal is to eat all of the mana you collect from matching colors. Once your mana bar is drained, the game is over.
As you progress, the game quickly becomes less about matching big strings to get more mana, and more about carefully balancing the board to get rid of enemies quickly and build up your mana reserves. The only way to unlock the other levels of the game is to beat all of the high scores on the current level, which is set by the developers. While this may seem like an easy task, the balancing it takes is very unique and frustrating at the same time.
App: Wiz Kid Jr.
Developer: Super Combo Collective
Several different power ups are available to assist you, and you unlock a new powerup each time you beat a level, but what once worked to beat a previous level probably won’t work again. Overall, the game is rather short, but it contains a free play mode if you’d like to see just how far you can get. For a dollar, it’s worth it and hopefully the developers will add more depth with their next game.